Customer apps
Apps for the people you serve
We build web and mobile apps people can open to book, play, learn, or stay in touch — without making version one do everything.
When this is a fit
When this service is appropriate
This is a good fit when customers need to complete a few clear jobs on a phone or in a browser, and you want one product rather than a separate project for each device.
Typical work
Business use cases
- A group starting a room and playing together from their phones
- People practising a skill over several sessions with a saved account
- A simple journey: join, do the main thing, come back
What you get
Deliverables
- The few journeys customers actually complete
- Phone and web that can share one product
- Sign-in and accounts when they are needed
- A first version you can put in front of real people
- Room to grow after you see what people use
- 30 days of support after launch
How we start
What to expect when a project begins
- 01
We map join, do the main thing, and come back — before adding extras.
- 02
You receive a written outline of the first version before we build.
- 03
Phone and web can share the same product so you are not building twice.
- 04
Launch includes a short plan for what to watch next.
Cost
What affects the cost
Every project starts with a clear scope. After an initial conversation, we’ll recommend a practical first version and provide a written estimate covering the work, timeline, and any ongoing costs. These are the choices that usually change the work:
- Whether you need phone, web, or both in the first version
- How many customer journeys must work on day one
- Whether sign-in, live updates, or payments are required
- What can wait until you see how people actually use it
Have this kind of work in mind?
Share a short note about your business. We will suggest a first step.