Clean Dev StudioProduct · Software

Work/Consumer product

HuddlePlay

Pass-the-phone and multi-phone party games with live rooms — charades, impostor, chess, mafia, and more.

HuddlePlay mobile app screenshot

Problem

Group games either require one shared screen (awkward for larger parties) or separate apps per game. Hosts needed a lightweight way to run multiple game formats with live rooms — without building a full multiplayer platform from scratch.

Approach

We focused on the shared-room spine: create a room, pick a game, sync state across phones. Game catalog and realtime sync came first; polish and new titles iterate on that core loop rather than one-off prototypes.

Shipped

  • Live multi-player rooms with pass-the-phone and multi-phone modes
  • Catalog of team and individual party games (charades, impostor, chess, mafia, and more)
  • Realtime state sync for shared tables
  • Deployed consumer web product ready for group play

Outcomes

  • Catalog of team and individual party games
  • Realtime multi-phone sync for shared tables
  • Shipped and live for group play

Stack

JavaScriptSupabase RealtimeVercel

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